AI Insights · Timothy · April 2024
Top 5 Hospital Games on Android in Argentina Q1 2024
Explore the performance trends of the top 5 hospital games on Android in Argentina during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 hospital games on the Android platform in Argentina exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look into the metrics for these games, based on data from Sensor Tower.
Happy Hospital™: ASMR Game saw fluctuations in its weekly revenue, peaking at $208 in the second week of January, before gradually declining to $71 by the end of March. Weekly downloads for the game started strong at around 2.8K in early January and experienced a dip mid-quarter, but rebounded to approximately 1.7K in the final week of March. The game's weekly active users showed a stable trend, maintaining over 30K users throughout the quarter, with a peak of 42.3K in early March.
Match Frenzy™ - ASMR Tycoon demonstrated a steady increase in weekly revenue, starting at $28 in mid-January and reaching $106 by the end of March. However, its weekly downloads experienced a decline, beginning at around 13.9K in the first week of January and dropping to 757 by the end of March. The game's weekly active users also saw a notable decrease, from 21.2K in early January to around 6.9K by the end of the quarter.
Happy Clinic: Hospital Game showed a mixed performance in terms of revenue, with a peak of $137 in the first week of January and fluctuating numbers throughout the quarter, ending at $70 in the last week of March. Weekly downloads were inconsistent, with a significant increase to 2.5K in the final week of March. The game’s weekly active users saw a decline from 1.7K in early January to 417 in early March, before rising to 2.6K by the end of the quarter.
Crazy Hospital®️ experienced no revenue from February onwards. Weekly downloads were low, with a significant drop to 45 in late February, but recovered slightly to 437 by the end of March. The game's weekly active users remained relatively stable, fluctuating around 26K to 35K throughout the quarter.
EMERGENCY HQ: rescue strategy had minimal revenue, peaking at $35 at the end of January. Weekly downloads started at 659 in early January and varied throughout the quarter, ending at 386 in the last week of March. The game’s weekly active users showed a slight downward trend, starting at 3.1K in early January and closing at 2.3K by the end of March.
For more detailed insights and data, visit Sensor Tower.